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以ADDIE模式發展漫畫識讀教學方案之研究

The Study of Applying ADDIE Model to Develop the Teaching Program of Comic Literacy

摘要


一直以來,臺灣受到日本次文化影響甚深,透過網路以及新媒體的傳遞,使得學生對於資訊的取得愈來愈容易,其中又以漫畫為最受學生歡迎的文本。然而,近年來國內對於媒體識讀教育的相關研究主要集中於新聞識讀、電視劇以及報章雜誌的識讀,對於漫畫識讀的研究雖有,但是多以啟蒙學生的漫畫素養或是利用少數作品作為工具融入課程教學為主,缺乏針對學生需求發展的漫畫識讀教學方案,基於以上動機,本研究探究以下之目的:一、透過ADDIE教學設計模式的五個階段發展漫畫識讀教學方案二、實際運用發展出的漫畫識讀教學方案以增進學生的漫畫識讀能力本研究所得之研究結果如下:一、以ADDIE教學設計模式的的五個階段,研究者針對研究對象發展出一套漫畫識讀教學方案,此方案主要是為了提升學生於漫畫再現、漫畫組織與漫畫近用之能力。二、在實施漫畫識讀教學方案後,透過漫畫識讀能力檢核表得知研究對象識讀於漫畫再現及漫畫近用的能力有進步,尤其是漫畫組織部分的成長有達顯著。

並列摘要


Japan subculture has strong impact on Taiwan for a long time. With Internet and new technology distributions, students are easy to access and acquire media texts or any resources they like. Among these media texts, comic is the most popular media text for students. There have been many media literacy studies on the field of newspapers, dramas and magazines reading. However, there is little research study on the comic literacy or only focusing on teaching students on how to draw comics, lacking of teaching students on comic literacy programs. Thus the purposes of this study were described as below: 1. Applying ADDIE model to develop the teaching program of comic literacy. 2. Implementing this program to improve students' abilities on comic literacy. The findings were described as below: 1. By applying ADDIE model, the researcher successfully develops the teaching program of comic literacy improving students' abilities on comic reproduction, access and organization. 2. After implementing this teaching program, students can be improved their abilities on comic reproduction, access and organization, especially in the area of comic organization.

被引用紀錄


莊淑娟(2016)。以「虛擬實驗室」數位教材發展國中「牛頓第二運動定律」課程之設計與研究〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2016.00789
錢駿榮(2016)。融入擴增實境於國小自然教科書之設計本位研究—以颱風迷思概念為例〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2016.00662
高偉恩(2015)。網路視覺藝術創造思考多媒體教材之設計本位研究〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2015.00773

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